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- Short: Yet another DOOM port
- Uploader: psilon@xgw.fi (Kalle Sandström)
- Author: psilon@xgw.fi (Kalle Sandström)
- Type: game/shoot
- Version: 0.7
- Requires: OS V39+, 020+
- Replaces: psidoom-0.6.lha
-
-
- PsiDOOM 0.7 (DOOM 1.10) (released on 13.1.1997)
- ===============================================
- """"""" """ """"" """"" """"""""" "" """"""""""
-
-
- Requirements
- ============
-
- This is the DOOM port by Kalle Sandström (or psilon, @ IRCNet).
- Requires an AGA Amiga, a 68030 processor or better (might run on a 020 too,
- haven't tested but it's probably damn slow), a DOOM WAD file in PROGDIR:, a
- properly configured AHI installation and lots and lots of patience. An
- excessive-sized addbuffers command is also recommended as the WAD read/write
- functions aren't buffered properly.
-
- You need to set the stack to at least 65536 or the program will complain.
-
-
- Controls
- ========
-
- Forward: Arrow up / numpad 8
- Backward: Arrow down / numpad 5
- Turn left: Arrow left / numpad 4
- Turn right: Arrow right / numpad 6
- Choose weapons: 1-8
- Pause: <
- Map: Tab
- Fire: Control
- Run: Shift
- Strafe (sidestep): Alt
- Enlarge screen: + / numpad +
- Shrink screen: = / numpad -
- F11(gamma correction): Del
- F12(spy mode?): Help
-
- As the Amiga keyboard has only 10 F-keys, I had to do an ugly kludge and map
- del and help to F11 and F12.
-
-
- Configuration
- =============
-
- If you're not happy with the default 4-channel sound, you can change the
- number of channels the sound effects are played on from the file doom.cfg
- in the same directory psidoom resides in. Just set the number on the line
- that says snd_channels to whatever you please. 8 channels should be enough,
- tho.
-
- Setting the default music unit in the AHI preferences program to use the
- Paula DMA mode isn't very wise as PsiDoom needs a channel effect hook which
- the DMA mode does not seem to support.
-
- PsiDoom will autodetect your processor and try to use routines specifically
- optimised for your configuration. I can't be sure if everything works though,
- as I have only a lowly 68030.
-
-
- Tested on
- ======-==
-
- PsiDoom has been tested with the shareware DOOM1.WAD, the registered DOOM.WAD
- and DOOM2.WAD from Doom II. They worked fine, at least for the first
- few levels.
-
- The previous versions of PsiDoom have been tested on the following
- configurations:
-
- A1200 with 030/50 and 16Mb of FAST RAM (my machine)
-
-
- The author
- ===-======
-
- Compliments are accepted by e-mail to psilon@xgw.fi. Don't send me requests for
- the WAD files however; I simply don't have the bandwidth (or motivation) to
- distribute them. And no, I can't put them up at my website either; it doesn't
- have the required bandwidth either. There is, IIRC, a DOOM1.WAD at
- http://www.pluk.com/ (where you can get the other Doom ports for the amiga
- too), so go download it there. Thank you.
-
-
- World Wide Wait
- =====-====-====
-
- The PsiDOOM web page is at http://www.xgw.fi/~psilon/doom.html. It contains
- the latest version of PsiDOOM and some other stuff when I get around to put
- it there.
-
-
- Future
- ======
-
- * Implement a processor autodetect function & use a c2p optimised for the
- processor present in the computer instead of the 030-optimised one.
- * Low detail graphics mode & possibly a 1x2 c2p to go with it.
- * Graphics card support.
- * Mouse & joystick control.
- * A preferences window accessable from the menu bar.
- * TCP/IP networking support.
- * Possible modem-play kludge.
- * Convert this file to an amigaguide or HTML document? Naah.
-
-
- Update History
- ======-=======
-
- 0.5: First release. Keyboard & graphics work OK. No optimizations.
- 0.6: Second release. AHI support. Graphics sped up by an another
- c2p routine. Quit works. Slight hand-optimizations in the
- graphics engine. Hacked the music system to use 8 channels with AHI
- instead of 3.
- 0.7: Third release. Optimised the DrawColumn and DrawSpan functions and the
- fixed-point math routines (those got a 060 routine too). Mucho speed
- gain.
-
-
- Legal crapazola
- =====-=========
-
- All registered trademarks are blah blah blah by their respective owners. So
- don't come and threaten me with a lawsuit or I'll bite your head off on the
- spot :)
-
-
-